October 28, 2026
Class 2 Computer Questions with Answers: Free Practice Set
10 Class 2 computer questions with answers: parts of a computer, input/output devices, uses, coding logic and safety.
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Class 2 computer studies revise the parts of a computer and go further: which devices put information in and which give it out, where computers are used, and the first ideas of coding logic, like giving clear instructions in the right order. Good habits and online safety run through all of it.
Here are 10 Class 2 computer questions with answers from our Code Galaxy track.
What Class 2 Computer covers
Brain & Bounce Kids splits Class 2 Computer into these 10 topics. Linked topics have their own practice set.
- Computer Basics (Revision)
- Parts of a Computer
- Input & Output Devices
- Uses of Computers
- Keyboard & Mouse Skills
- Introduction to Coding Logic
- Patterns & Sequences
- Step-by-Step Instructions (Algorithms)
- Logical Puzzles
- Computer Safety & Good Habits
Watch: a Class 2 Computer quiz
More quiz videos on our Brain & Bounce Kids YouTube channel.
10 Class 2 Computer questions with answers
Ask your child to answer each question out loud first, then tap Show answer to check. The questions get a little harder as you go down each topic.
Parts of a Computer
Q1. Which part of the computer do we use to type?
A) Keyboard
B) Mouse
C) Speaker
D) Monitor
Show answer
Answer: A) Keyboard
The keyboard is used to type letters, numbers, and symbols.
Q2. Why is RAM important for a computer's performance?
A) It helps the computer work on tasks quickly by storing data temporarily
B) It permanently stores all our files forever
C) It only helps print documents
D) It has no real function
Show answer
Answer: A) It helps the computer work on tasks quickly by storing data temporarily
RAM temporarily stores data the computer is currently using, helping it run tasks quickly.
Input & Output Devices
Q3. A keyboard is an example of a(n):
A) Input device
B) Output device
C) Storage device
D) Food item
Show answer
Answer: A) Input device
A keyboard is an input device because it sends information into the computer.
Q4. A scanner that copies a picture into the computer is an example of a(n):
A) Input device
B) Output device
C) Storage device
D) Cooking tool
Show answer
Answer: A) Input device
A scanner sends (inputs) a picture or document into the computer.
Uses of Computers
Q5. Which of these can we do using a computer?
A) Watch educational videos
B) Cook rice
C) Plant a tree
D) Wash clothes
Show answer
Answer: A) Watch educational videos
We can watch educational videos and cartoons using a computer.
Q6. Banks use computers to:
A) Keep track of money safely
B) Grow fruits
C) Cook food for customers
D) Repair cars
Show answer
Answer: A) Keep track of money safely
Banks use computers to safely store and manage information about money.
Introduction to Coding Logic
Q7. What do we call a set of step-by-step instructions given to a computer?
A) A program
B) A picture
C) A song
D) A game only
Show answer
Answer: A) A program
A program is a set of step-by-step instructions given to a computer.
Q8. Which of these best describes 'logical thinking' in coding?
A) Solving a problem by thinking through steps in order
B) Guessing randomly
C) Copying someone else's work only
D) Avoiding all thinking
Show answer
Answer: A) Solving a problem by thinking through steps in order
Logical thinking means solving a problem by thinking through the steps in a clear order.
Computer Safety & Good Habits
Q9. Should we eat or drink near a computer?
A) No, it can spill and damage it
B) Yes, always
C) It doesn't matter
D) Only ice cream is fine
Show answer
Answer: A) No, it can spill and damage it
We should not eat or drink near a computer because spills can damage it.
Q10. What should we do before unplugging a computer?
A) Turn it off properly first
B) Pull the plug while it is running
C) Hit the screen first
D) Nothing, just unplug it
Show answer
Answer: A) Turn it off properly first
We should turn the computer off properly before unplugging it, to keep it safe.
How to help your child with Class 2 Computer
- Name things as you use them. Point out the keyboard, the monitor, a folder or the address bar when your child is at a computer or phone.
- Turn routines into algorithms. Ask your child to give step-by-step instructions for brushing teeth or making a sandwich, in the right order.
- Talk about safety early. Never sharing passwords or personal details is the most useful computer lesson of all.
- Try a free block-coding app together. Dragging blocks to move a character makes sequence and loops click.
Olympiad connection
Computer practice supports the NCO (National Cyber Olympiad), which tests computer basics, safe internet use and logical reasoning. See our guides: Olympiad exams for Classes 1–5 · logical reasoning practice.
More practice sets
Class 2 Maths · Class 2 Science · Class 2 English · Class 2 GK · Class 2 Reasoning · Class 1 Computer · Class 3 Computer · All practice questions
Practise more with Brain & Bounce Kids
These questions come from the Brain & Bounce Kids question bank. In the app, your child gets five minutes of Computer practice a day at the right level for Class 2, an explanation after every answer, and a Parent Zone that shows which topics need work.
Frequently asked questions
- What topics are covered in Class 2 Computer?
- Brain & Bounce Kids covers 10 topics in Class 2 Computer: Computer Basics (Revision), Parts of a Computer, Input & Output Devices, Uses of Computers, Keyboard & Mouse Skills, Introduction to Coding Logic, Patterns & Sequences, Step-by-Step Instructions (Algorithms), Logical Puzzles, Computer Safety & Good Habits.
- Are these Class 2 Computer questions useful for Olympiads?
- Yes. The NCO (National Cyber Olympiad) covers computer basics, internet safety and reasoning, which are the same areas practised here.
- How much Computer practice does a Class 2 child need each day?
- Five to ten minutes a day is enough for most children in Classes 1–5. Short, regular practice with an explanation after each mistake works better than a long session once a week.

